WHAT CHANGED
Changelog.
This is the running record of what actually changed in the live game. The newest update is first; future plans belong on the roadmap.
A clearer start, deeper fights, and a steadier career
Refined the full path from your first class to the Bellweather championship, with clearer choices, stronger save recovery, and improvements across desktop and phone screens.
Find your footing
- New careers open on Today with a first-steps checklist. Explore a chosen martial art, read distinct school profiles, and get instructor advice that responds to your progress and recovery needs.
- Joining fees are shown separately from class prices. Daily and school actions explain their costs and unmet requirements before you commit.
- Work requires at least 20 energy and fatigue below 70, and adds 6 fatigue per shift. Pay and rent remain unchanged.
- Technique bars show progress toward the next rank. Choose a class focus or return to automatic training of your least-practiced unlocked technique; classes award 30 XP to the focus and 10 to other unlocked techniques.
- Joining another school preserves earned technique ranks, and technique effectiveness grows with training rank.
Make each exchange count
- Choose and save up to four unlocked techniques for official fights. Combat shows the actual moves, opponent, position, round, costs, and repeated-move warnings, with progress saved after each exchange.
- Standing, clinch, and ground positions control move availability. Separate position actions use trained skill and limit both fighters to at most one point; equipped grappling techniques provide ground control and escape follow-ups.
- Setup moves score at most two points and earn a non-stacking opening for the next exchange when successful. Reading scores at most one point, and position changes do not generate preparation.
- Karate's Outside Block now has a defensive role: at most two points, limited condition damage, slightly lower contest strength, and no renewed preparation bonus. Front Kick and Reverse Punch retain their training strength.
- Bridge Escape recovers space on the ground. Return to clinch or Return to standing changes position explicitly.
- Beginner practice remains available alongside Challenging spar, whose partner scales to your strongest technique in that art for the same rewards. Practice uses the host school's art.
- Fights reserve their time when they begin, including practice stopped early. Zero bout condition ends a fight by stoppage. Technique-specific narration, exchange explanations, and saved postfight coaching help you understand the result.
Earn your place in the championship
- Division promotion requires at least two wins and a win in the fifth bout; otherwise, rematch the fifth. Previously completed divisions stay completed, and the first official win is recognized even after a debut loss.
- Championship attempts save the full twelve-person draw, four opening byes, unique opponents, eliminations, and round results. Fighter styles remain attached to each opponent as the draw is shuffled.
- Championship opponents and matchup effects have been refined for trained builds. Repeated registration cannot charge another fee or reset an active championship.
- Champion screens explain the completed competition career and the daily life, discovery, and practice that remain available. Earned medals, prizes, and saved results are preserved.
Keep progress safe
- Interrupted saves offer safe recovery, including after a reload. Saved action receipts prevent the same recovered action from charging, paying, or advancing twice.
- Career creation and PIN sign-in have short retry limits with clear wait messages. Their forms prevent repeated submissions while a request is in progress.
- Switching careers clears the previous career's status and error messages. Career journal entries persist in a paginated archive, including older history still retained in the save.
Play comfortably on desktop or phone
- All six needs stay visible on small screens. Status messages appear inline, compact training and dismissal controls have larger tap areas, and career fields and selectors use phone-friendly sizing.
- Public-page navigation shows every destination on phones without sideways scrolling. The guide, first-week instructions, and accessibility help match the current controls and rules.
One place for everything we are building
- Added a Development hub that keeps the roadmap and changelog together without making either one harder to read.
- Rebuilt the roadmap around named expansions and moved the complete future vision into them, starting after Live V1 instead of explaining launch all over again.
- Rewrote the initial launch entry as a proper inventory of the game players can actually open and play.
- Standardized the site header so Development, Today, Schools, Training, Competition, Record, and Career stay in the same order and position across the game and public pages.
- Updated navigation checks so future changes cannot quietly send the roadmap, changelog, or landing page back to a different menu.
The doors opened in Bellweather
Ten Thousand Schools launched as a focused martial-arts life: start with very little, find your rooms, earn your training, and build a career one day at a time.
Build your fighter
- Name your character, choose why they started training, and pick a background as a complete beginner, former school athlete, fitness enthusiast, or returning martial artist.
- Begin with a run-down apartment, a stockroom job, $220, two meals, and two gyms marked on the Bellweather map—not a prophecy, a title, or a pile of free upgrades.
- Track cash, energy, fatigue, nutrition, stress, food, condition, reputation, day, time, and your complete activity journal as the career unfolds.
Live between classes
- Work four-hour shifts for $96, buy groceries, eat, rest, sleep, and decide how much of the day you can afford to spend chasing progress.
- Pay $120 in rent every seven days. Rent processes automatically when it is due, falls into arrears when the money is not there, and can be paid off once you get back on your feet.
- Manage the tradeoffs: training costs money and energy, work costs time, missed meals hurt, fatigue builds, stress moves, and sleep advances the world.
- Read recent activity on Today and the full career journal on Record, with every class, conversation, shift, meal, discovery, fight, and milestone kept in order.
Find your schools
- Explore twelve schools across Bellweather's South Market, Old Bellweather, Harbor Ward, Civic Square, East Market, Northline, University Row, Westgate, Foundry District, Riverside, Union Hill, and Rail Yard neighborhoods.
- Train in Boxing, Judo, Muay Thai, Karate, Brazilian Jiu-Jitsu, and Wrestling, with two distinct schools and instructors for every art.
- Pay for a first class, become a member, attend classes, talk with your instructor, help around the school, and earn the standing needed to spar.
- Build school experience and instructor standing separately at every room. All school experience also counts toward the competition ladder, so cross-training is a real path instead of wasted progress.
Learn the fundamentals
- Train eighteen launch techniques: the jab, cross, slip, breakfall, foot sweep, hip throw, teep, round kick, knee strike, front kick, reverse punch, outside block, guard recovery, bridge escape, rear choke, wrestling stance, double-leg takedown, and sprawl.
- Unlock each art's first technique when you join, then open its next two fundamentals at 90 and 240 school experience.
- Watch every technique gain XP through Learning, Familiar, Developing, Competent, Proficient, Advanced, Expert, Master, and Grandmaster instead of disappearing behind one vague skill number.
- Classes focus hard on one technique while still giving smaller gains to the other unlocked movements in that art.
Test what you learned
- Enter controlled six-exchange sparring rounds once a school knows you well enough. Read condition, score, exchange count, and a running play-by-play as the round changes.
- Choose how to approach every exchange: test the range for steadier scoring, press forward for a bigger chance and a bigger opening, or defend and counter to protect your condition.
- Climb a 25-bout career with five contests each in Amateur, Semi-professional, Professional, Master, and Grandmaster divisions.
- Meet progressively tougher entry gates for combined school experience, sparring, technique ranks, energy, and fees. Wins and losses both stay on your permanent record and pay different purses.
- After all 25 ladder bouts, enter the replayable twelve-competitor Bellweather Grand Championship. Win four matches in one run to earn $1,000, the championship medal, and the title Bellweather Grand Champion.
- Review every official result by division, bout, day, score, payout, overall record, championship attempt, and medal status.
Keep the career yours
- Save automatically to the server after every action. There is no separate save button to forget before closing the browser.
- Use a private career ID and a 4–8 digit PIN to continue on another browser or device, change the PIN later, switch careers, and reopen recent careers on the current device.
- Protect career reads and actions with a browser-held access token, migrate older saves forward when the schema changes, and require the matching career access before permanent deletion.
- Use responsive Today, Schools, Training, Competition, Record, and Career screens on desktop or phone, with visible keyboard focus, reduced-motion support, clear status feedback, and no hidden expansion menus pretending unfinished systems are playable.
- Read the game guide, first-week guide, safety notice, accessibility statement, privacy policy, terms, roadmap, and changelog without needing a career.